Made in conjunction with the V&A Dundee to promote Scottish design
Made for Moray Game Jam 2017 in 48 hrs following the Theme 'If at first you don't succeed...'
Made in 40 hours for Jamchester 2016, following the theme 'You have already won'
Shape building puzzle game using PSVita AR markers using C++
Voxel based procedural terrain generation using C++ and DirectX 11
3D scene created using C++, Win32 API, and OpenGL